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AI Insights · Timothy · March 2024

Top 5 Superhero Games on Android in Turkey Q1 2024

Discover how the top 5 superhero games performed on the Android platform in Turkey during the first quarter of 2024, including trends in downloads, revenue, and active users.

Top 5 Superhero Games on Android in Turkey Q1 2024

Throughout the first quarter of 2024, the top 5 superhero games on the Android platform in Turkey showcased a variety of performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:

Marvel Contest of Champions from Kabam Games, Inc. saw fluctuations in its weekly revenue, starting strong with approximately $15.3K in the first week of January. This figure then experienced a decline, reaching around $3.8K by the end of January. The revenue peaked again in mid-February at about $13.6K before stabilizing to around $5.9K by the end of March. Weekly downloads saw a peak in late January with approximately 12K and again in mid-February with about 14K downloads. Active users varied, starting at 39.8K in early January and peaking at 45.2K in mid-February, before settling at around 38.9K by the end of March.

MARVEL Future Fight, published by Netmarble, had its highest weekly revenue in early January at $5.6K, but this figure steadily decreased, hitting a low of around $1.2K by the end of February and slightly recovering to $2.7K by the end of March. Downloads for this game peaked at approximately 4K in late January. The active user base started at 48.6K in early January, saw a peak of 60.4K at the end of January, and then maintained a range of around 45K to 49K through the end of the quarter.

MARVEL Strike Force: Squad RPG from Scopely experienced a steady but low revenue stream, starting at $1.4K in early January and fluctuating around the $500-$1K mark through March. Downloads peaked at 11.3K in early January with another significant spike to 6.9K in early March. Active users started at 21.5K in early January, dipped to around 13.6K in early February, and recovered to 19.1K by early March, before stabilizing around 15K by the end of the quarter.

Injustice 2 by Warner Bros. International Enterprises had relatively low weekly revenue, starting at $803 in early January and fluctuating between $200 and $1K through March. Downloads were negligible for most of the quarter, with a brief spike of 487 in early March. Active users started at 2.2K in early January, with minor fluctuations, ending at around 1.5K by the end of March.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had varied revenue, starting at $1.1K in early January, dipping to $36 in mid-February, and peaking again at $1.4K in mid-March. Downloads were sporadic, with notable spikes of 2.2K in early January and 1.4K in mid-February. Active users started at 2K in early January, saw a dip to around 823 in mid-February, and ended the quarter at approximately 1.1K.

These insights, sourced from Sensor Tower, provide a snapshot of the performance trends of these superhero games in Turkey for Q1 2024. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024